I have taught studio and lecture classes in Virginia Tech and Arizona State University. I enjoy bringing my research into the classroom and introduce students to the most recent technological breakthroughs in haptics, virtual reality, augmented reality, and mixed reality. Please click on the links below to learn more about the structure of these classes and see images/videos of the classes and student projects.
Transdisciplinary Fusion Studio I
This studio course focuses on collaborative problem-setting. Students evaluate technology innovation based on four criteria: feasibility (can it be made?), viability (is it financially sensible?), desirability (do people want it?), and sustainability (can it work long-term?). This course is an introduction to design thinking, system thinking. Also, introduces ethical dimensions of collaborative technology innovation for societal impact.
Please click the image for samples of students work in this class.
Transdisciplinary Fusion Studio II
This studio course is an introduction to transdisciplinary, collaborative problem-solving with system thinking approach to address real-world problems in technology innovation provided by clients from business, government, and nonprofit organizations. The integrative theme of this studio is “collaborative sociotechnical innovation” using Industry 4.0 enabling technologies.
Please click the image for samples of students work in this class.
Junior Design Studio I & II
This studio course is a practice and prototyping study of transdisciplinary, collaborative design processes to address real-world problems in sociotechnical innovation provided by clients from industry, business, government, and nonprofit organizations. Student teams engage in defining and analyzing real-world problems using Systems thinking and the Collaboration Sociotechnical Innovation Model (CSIM) Four Set framework.
Please click the image for samples of students work in this class.
Senior Capstone Studio I & II
Senior Capstone Studio is an advanced study of transdisciplinary, collaborative design processes to address real-world problems in sociotechnical innovation provided by clients from industry, business, government, and nonprofit organizations. Activities in this class include: Systems building; project leadership and management, including resource allocation and scheduling; team management; value propositions; project pitches; rapid prototyping.
Please click the image for samples of students work in this class.